
Ian Novarider
Aliastra
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Posted - 2007.03.08 08:01:00 -
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Here is a how-to-do guide (for solo run non faction module equipped ships):
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For the normal mission one gets about 50 mil ISK in mission pay, bounties, salvage and loot. The bonus stage gives you another 5 mil or so in bounties, another 6 mil for tier 11 overseer effect (from the Angel retirement home), another 6 mil for a domination tag and roughly 15-20 mil in loot and salvage (most of it ammo, we are speaking about e.g. 30000 torpedos here, amongst other stuff - blow up the Angel battle station for that). So its some 80 mil in total. Thats roughly 30 mil per hour.
It has been said on forum that in about 5 % of the runs you COULD get a good faction item worth a bit. Never happened to me yet.
If you want to do the extra (optional) bonus stage, you need an Angel diamond tag. Wait 15 min after you kill the last Angel in stage 5 (e.g. salvage stage 1-5 first).
The first/only one in should have a pretty good tank. T2 Raven with X-Large shield booster II and cap booster injector recommended. Load booster 400 or 800 charges. Excellent cap recharge rate needed (i have 300, using 2 rigs and other modules) to keep the repper running. Concentrate on Explosive resistance first (should have 80-90 %), then kinetic. Dont ignore thermal either, or the thermal cruise missiles will pick you apart. You can afford low EM resistance.
Once you entered, align to a celestial object and move away from the rats. You will immediately be shot at by multiple cruise missile launchers, sentry III, sentry II and other smaller missiles. DONT shoot back or you have a full stage aggro of some 20-30 ships in addition to that. You have to patiently tank this damage for the rest of your time in this bonus stage. The ships wont aggro you if you dont shoot them or the installations.
Once you reach 80 km distance from the outermost ship (a frig or better yet a cruiser) shoot it. NOW you get a full stage aggro. Keep moving away. Kill any frigs MWDing near ( ESPECIALLY the Angel Vipers and Webifiers - ignore them at your own risk, they are a pain to kill when not MWDing). Whereever possible kill the cruisers and never let them nearer than 40 km unless you want them to double their damage output.
Here an (optional) non-tank damage dealer team mate really starts to shine.
Dont bother with an afterburner - if the rats fly too far from their base, they turn around and head back and you have to pull em again. So slogging it at normal pace is better as you reach that return-to-base mark too soon with an AB.
Once the ships are destroyed, head back to mop up the installations (which shot out to beyond 150 km anyway - you tank them all the time). They start to hit better once you come near again, so they take some killing and tanking. If the cruise missile launchers are gone, it gets much easier.
Kill the retirement home and the battle station for the loot. Forget the disc structure. Takes almost as long as the Angel Battlestation to kill and explodes without leaving a wreck or loot.
Tanking advice : Using an invul II plus one each of KIN/EX/THERM active hardeners II plus a pseudoelectron damage control in low gives you nice resistances at an affordable price. This helps you tank those pesky cruise launchers in the bonus room.
Shortcut advice :
Make a bookmark once you arrive in the bonus room. If you pack 3 BCU and siege II launchers with rage torpedos, you can take down the Angel Retirement home and Angel Battlestation under full stage aggro conditions. You should have a RoF implant too. Stuff the loot into a container. You then have to warp out as your tank will be breaking (unless you are packing high cost faction gear). End the mission. Bring a hauler to get your can.
In summary - nice bonus, but really tough (maybe highest enemy dps of any Level 4 mission) . Can be done solo in rigged T2 Raven without faction items if you like a challenge.

Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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